I like the basic concept of this game, the being caught in between places. There was very little to go by, so moving around the limited space was the only option.
What I found very distracting was the MTV feel of this game. I <3 music, I even make it myself @ https://www.youtube.com/@danielrich-music6025/videos, but in this game it becomes annoying, as it interferes with the horror element of the game itself, and doesn't enhance anything about it.
But you're the boss, so that's entirely up to you.
Thanks for making this game and good luck in the future!
I am going to make a YouTube video over this game tomorrow, but I really enjoyed this game and this is my thoughts on what I thought the game was.
I believe this game is symbolical of depression. The man feels like a mere reflection of himself, and time is simply passing him by, shown by just how fast the clock hands move and the speed of the sun rising. As for the creature, I feel that it is the personification of his depression, as if he's being kept there against his will. Taking that into account, the things the man says when you click on items are POSSIBLY not only true in a literal sense, but also true in a symbolical sense. AS for what's happening in the game, you play as a reflection? So, you're essentially not a real person, which is why he states that he's 'No one.'. Maybe that's a bit of a stretch, but that's what I got from it. And for him shattering the mirror, I see that as him escaping from within the confines of the little world that he is trapped in, with the world being within the mirror itself. That's why I believe the smile that he see's in the reflection is not actually him, but the ALTERNATE version of him that resides on the OTHER side of the mirror world. And by him shattering the mirror, he finds that he has essentially escaped the depressing confines of that mirror world, and is now living the life that his smiling counterpart possesses.
This whole theory may be a huge stretch, as while playing the game I've only made but surface level assumptions. Plus, having no audio while playing didn't help either. I'd say SFX and Music set the tone for just about any horror game, lmao. Anyway. Good game, bruh.
Since I have played/revisit the version that Aaron Wise made I decided to try the original version. I'd say it is pretty good I'd say better then aaron wise's as it seems more creepier. Made a video on it.
This game is a unique one, and honestly, before I even talk about the game, I just want to talk about the soundtrack. Now, I don't know why, but I absolutely love the music in this game, and how it gives off the impression that you are playing a game that is everything but a horror game. Of course, I'm not stupid, I've played the game. There are aspects of horror in this game that stray away from your typical 'jumpscares are the only horror in this horror game' horror game. Such as loneliness, which can give birth to fear. Or the feeling of being trapped. However, I feel like it isn't the horror that makes this game stand out to me, but the music. Initially, I found this game completely by chance as I wanted to have a game to record and put up on my tiny YouTube channel. Upon my first impressions of playing the game, I feel like I really missed the point and it is made fairly evident in my video. The music to me not only sounds appealing and had me vibing multiple times while playing, but is composed in a manner that perfectly fits, compliments, and emphasizes the little short story that is being told here. Of course, I won't spoil anything major, but in The Mirrored World, it became clear to me why the music is seemingly reversed and why there is such a bittersweet and lonely tone (Mostly lonely for me) in the tune. This is made even more evident when exposed to the tune in The Real Room, which seems to actually move forward and has a more uplifting and hopeful tune that is surrounded by this feeling of newfound freedom despite sounding very similar to the tune in The Mirrored World. To the story, this is obviously important for reasons I won't delve into as I don't want to spoil the majority game on the official game page. That'd be foul, LMFAO. But of course, this is a game that is rather vague in its story and is up for multiple theories and speculations upon what it could REALLY be about. However, I can be wrong. Anyway, one last theory I found to be quite interesting was why the guy is smiling in his reflection despite being kept 'there' by 'him'? And the answer is quite simple. That is not his reflection. It is him, but it is NOT his reflection... Take that as you will.
Finally, I'm done with my little ten-minute essay. Sorry for that. Anyway, I want to give a round of applause to Matt Reeves for creating such a great, thought-provoking game. I didn't think much about the game when I recorded it and honestly, I'm quite upset with how bad I misconstrued the story in my video. But to be fair, I was vibing to the music too often anyway. That's what you get for making such a great, yet simple soundtrack, Matt. It's your fault!
So, after playing this, I thought it was cool. I do wish you included a sound controller, but I understand that it is a game jam. Overall I really liked the feeling of it! I hope you make longer and more in depth games later (With a sound controller! XD)
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The music works great with the story and atmosphere!
I little great game! :)
Ha ha ha, You beat me here by 19 days! but I believe this is the 2nd time I am posting JUST AFTER you! Too funny!
Comments below clip:
I like the basic concept of this game, the being caught in between places. There was very little to go by, so moving around the limited space was the only option.
What I found very distracting was the MTV feel of this game. I <3 music, I even make it myself @ https://www.youtube.com/@danielrich-music6025/videos, but in this game it becomes annoying, as it interferes with the horror element of the game itself, and doesn't enhance anything about it.
But you're the boss, so that's entirely up to you.
Thanks for making this game and good luck in the future!
Its a really short game but has an intriguing plot. Wish you added more to it though. Your game is second and starts at 03:49
I am going to make a YouTube video over this game tomorrow, but I really enjoyed this game and this is my thoughts on what I thought the game was.
I believe this game is symbolical of depression. The man feels like a mere reflection of himself, and time is simply passing him by, shown by just how fast the clock hands move and the speed of the sun rising. As for the creature, I feel that it is the personification of his depression, as if he's being kept there against his will. Taking that into account, the things the man says when you click on items are POSSIBLY not only true in a literal sense, but also true in a symbolical sense. AS for what's happening in the game, you play as a reflection? So, you're essentially not a real person, which is why he states that he's 'No one.'. Maybe that's a bit of a stretch, but that's what I got from it. And for him shattering the mirror, I see that as him escaping from within the confines of the little world that he is trapped in, with the world being within the mirror itself. That's why I believe the smile that he see's in the reflection is not actually him, but the ALTERNATE version of him that resides on the OTHER side of the mirror world. And by him shattering the mirror, he finds that he has essentially escaped the depressing confines of that mirror world, and is now living the life that his smiling counterpart possesses.
This whole theory may be a huge stretch, as while playing the game I've only made but surface level assumptions. Plus, having no audio while playing didn't help either. I'd say SFX and Music set the tone for just about any horror game, lmao. Anyway. Good game, bruh.
Since I have played/revisit the version that Aaron Wise made I decided to try the original version. I'd say it is pretty good I'd say better then aaron wise's as it seems more creepier. Made a video on it.
Thank you so much for playing! Happy to hear you enjoyed it :)
Short, but a neat message with the breaking mirror.
Thanks for playing, I'm glad you enjoyed it!
Wow, I totally missed replying to this, so sorry! Thank you so much for playing and posting!!
I WANT TO LIVE HERE FOREVER LMAO THANKS THE GAME STARTS AT 1:39:30
So sorry I'm just seeing this now! Thank you so much for posting here! I left you a comment on the video!
Did you compose the music too?
I did!
NIce
This game is a unique one, and honestly, before I even talk about the game, I just want to talk about the soundtrack. Now, I don't know why, but I absolutely love the music in this game, and how it gives off the impression that you are playing a game that is everything but a horror game. Of course, I'm not stupid, I've played the game. There are aspects of horror in this game that stray away from your typical 'jumpscares are the only horror in this horror game' horror game. Such as loneliness, which can give birth to fear. Or the feeling of being trapped. However, I feel like it isn't the horror that makes this game stand out to me, but the music. Initially, I found this game completely by chance as I wanted to have a game to record and put up on my tiny YouTube channel. Upon my first impressions of playing the game, I feel like I really missed the point and it is made fairly evident in my video. The music to me not only sounds appealing and had me vibing multiple times while playing, but is composed in a manner that perfectly fits, compliments, and emphasizes the little short story that is being told here. Of course, I won't spoil anything major, but in The Mirrored World, it became clear to me why the music is seemingly reversed and why there is such a bittersweet and lonely tone (Mostly lonely for me) in the tune. This is made even more evident when exposed to the tune in The Real Room, which seems to actually move forward and has a more uplifting and hopeful tune that is surrounded by this feeling of newfound freedom despite sounding very similar to the tune in The Mirrored World. To the story, this is obviously important for reasons I won't delve into as I don't want to spoil the majority game on the official game page. That'd be foul, LMFAO. But of course, this is a game that is rather vague in its story and is up for multiple theories and speculations upon what it could REALLY be about. However, I can be wrong. Anyway, one last theory I found to be quite interesting was why the guy is smiling in his reflection despite being kept 'there' by 'him'? And the answer is quite simple. That is not his reflection. It is him, but it is NOT his reflection... Take that as you will.
Finally, I'm done with my little ten-minute essay. Sorry for that. Anyway, I want to give a round of applause to Matt Reeves for creating such a great, thought-provoking game. I didn't think much about the game when I recorded it and honestly, I'm quite upset with how bad I misconstrued the story in my video. But to be fair, I was vibing to the music too often anyway. That's what you get for making such a great, yet simple soundtrack, Matt. It's your fault!
Aw, thank you so much for this awesome post! I'll send all my thoughts over to your YouTube video :)
So, after playing this, I thought it was cool. I do wish you included a sound controller, but I understand that it is a game jam. Overall I really liked the feeling of it! I hope you make longer and more in depth games later (With a sound controller! XD)
Gameplay of your version of the game (the original) uploaded now ~