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CLOWN IS MY NEW BEST FRIEND <3
Wonderful as always Matt <3
This is seriously one of the most frightening games I've ever played. Across the board, a spectacular game. Here's my playthrough:
This game shows a LOT of promise! I LOVE the art direction, like the music, animations in the menu and the character design!
I can see that this is a project you're really passionate about, and as soon as I have the money spare I will be becoming a patreon!
Here's my video for anyone interested:
Thank you so much! I really, really appreciate that. So great to see people getting excited about this. Any kind of support is appreciated, even if you're just telling people about it. But it would also be amazing to have you as a patron. Thanks for posting!
the game is pretty good. pretty damn freaky as well
I think I got VERY lucky in finding the escape!! I had geared myself for hours of frantic wandering!! I love this so I'm SUPER excited about when this is expended, I'll definitely be playing more!!
I was able to spot the Clown at the beginning and I finished the game without getting chased by the clown (3rd time and only because setting the gamma high) he only came after me when I was at the exit.
The game ran poorly for me but that's because of my gaming laptop that almost is at it's end.
Can't wait for the actual demo and hopefully at some point the full game that hopefully is 10 hours long :)
I guess I totally forgot to reply, sorry about that! Anway, thank you! Great job avoiding the clown, that's impressive. I'm really trying to get the demo out by the end of the year, so keep an eye out for that!
What about the hardware requirements of the game?
I haven't really had the time to test it on other systems, so recommended would be what I have, which is a GTX 1080ti. Did you test it out on your PC?
Can I just say that the title screen is incredible...
Wow, thank you so much! I worked very hard to make it as such.
Also,I just looked at your game Lore, and I'm bummed that it hasn't gotten any attention; it looks super cool! When I get a chance, I'm going to play it.
Thanks! I’ve been trying to get it out but I don’t know how.
Is it tagged "horror"? All of my games have done really well, except for the one not tagged horror, haha. Apparently that's the main reason people come to itchio.
I am really looking forward to see the next features to be shown on this game as this is a incredible game that i really love the look of and the gameplay is incredible. I really like how the clown follows you at a very slow pace and you are running through a maze like Funhouse which is like an exact copy of one of my nightmares.
Too many indie games get left behind or forgotten but I have extremely high hopes that this game will be loved by everyone. This is way too amazing to be forgotten.
I do wish you the best of luck in your journey of creating this game and all other games that you work on but this has to be my favourite indie game by far because it is like an exact replica of a nightmare that I once had but I can defeat in real life whilst still dealing that dream-like fear but knowing that I can win.
One piece of advice I recommend is adding in a key to collect from a dead guard to unlock the clown's exit to stop people from exiting the room too quickly by accident.
By the way the intro to the game is perfect and gives Resident Evil vibes.
Thank you so much for such an amazing review! I really appreciate the kind words. By far your favorite indie game? Wow, that's so cool. As far as dreams go, this game draws influence from several dreams and nightmares I've had over the years. The main environment, which hasn't been revealed yet, is straight out of some really obscure dream I had years ago. It's really neat to hear you had a dream just like this. I love when that happens, especially because it gives you a really unique connection to the game. I'd love to hear more about it if you're willing to share. And I actually won't be putting any keys in this game, since that's a trope that I feel has been sorely overused. I want to design this game in such a way that people could speed run it once they've played through it and learned the environments. It's funny you mention Resident Evil, because I love playing the original Director's Cut, taking my time, but then after I unlock special weapons, I love just blasting through it as fast as I can. Anyway, thanks again for being so supportive. Don't worry; I am absolutely going to finish this game! Keep an eye peeled for the official demo coming later this year.
Same I love doing that too but sometimes for some reason I end up taunting them with the weakest weapon that I have.
My dream was where I was running through a lab trying to out run a axe wielding maniac with a scar across his left eye and a grin that made them look like this was everyday fun for him and then I ran through a door that had symbols on it in a circle and it was blood red, I came out the other side and the door vanished leaving me in the fun house, I came across the clown and ran around in circles through the place until I found the part that got me around the clown who was walking slowly not too far away from me with a knife, I made it to the exit door but not before the clown stabbed me in the shoulder as I went through into, you guessed it, McDonald's. I walked out the kitchen, out the front doors, into the parking lot and the clown was waiting for me outside. As I found the car i usually use, I saw his face in the mirror as I was unlocking it and I spun round to get stabbed in the chest as it said "I will find you wherever you run".
And then I woke up and looked at the TV which was on and saw a TV show that had a clown in it which must be why my dream switched to a fun house.
The funny thing is that the funhouse and the clown were like replicas of my dream which made me want to play this even more.
I have REALLY high hopes for this game, and that doesn't happen as much as I'd want, most indie games are either shit or left behind. This game might be the best playing and best looking game I've seen since p.t. I really really hope this game gets the attention it deserves. One thing I'd recommend is light sources and how they help and hurt the player, kind of like amnesia did with their lanterns. But that's all I have to say but please don't stop working on this, take breaks if you must but to many people depart to quickly.
Wow, that is so great to hear, thank you! P.T. was a really huge inspiration for me, as it demonstrated just how immersive a horror experience could be, and that games can still be absolutely terrifying. I wanted to tap into that. I'm stoked to hear that it's working. Anyway, I'm shaping my life around being able to make this game, and many beyond. So I promise you this is not going to be the next Allison Road. I currently have no interest in getting this game published, but instead trying to do everything organically. That way I don't have to depend on other people to ensure that this game happens, only myself.
As far as light sources go, this is one thing that I decided from day one would not be in the game. A handheld light source is a comfort, and it's something the player can control. Not giving the player a light source forces them to wander into places without truly knowing what's there, and that's the whole idea. I admit, the alpha demo is too dark, and that's something getting fixed. I'll make sure that the game is plenty visible enough to navigate without a light source, but there won't be any point where the player gets a flashlight or lantern. No matter how badly people want it :) I have a very clear vision for this game moving forward, and I'm really excited to release the next update. Stay tuned! And thanks again for the encouragement!
The moment is upon us! I've finally finished this awesome demo! Funny enough, I came back into the game worried i wasn't gonna find the exit and!... I found it in 8 minutes... lmao. Some more feedback for the finished demo at the end for ya Matt! Hope you enjoy!
I can't wait for the full version of this game! Thank you so much for the experience!
Great job on the game! Clowns are one of my worst fears, and you made it creepy, eerie, and most importantly scary. The game did not dissapoint in the slightest!!
So excited for the full version of this. As usual, I love your style. Your one of my top favorite Indie Developers. I honestly can't wait to see what else is in store for us.
Thanks so much for playing! I'm so happy to hear that I'm in your top! So one thing that might help you is the gamma control. I need to set a higher default for this game, because it's generally too dark for people's monitors. If you're willing to give it another try, definitely turn up the gamma in the in-game pause menu. Being able to see will allow you to notice other corridors and passageways in the game. If you've had your fill with one play, I understand. But if you're interested in giving it another go, definitely crank up that gamma and go exploring! You can beat it, and all you have to do is find your way out. Again, thanks so much for playing! I'm always stoked to see more videos from you :)
Also, it's funny you accidentally called me ratt, because my "pseudonym" is Ratt Meeves.
I was scared of this game haha
Well I screamed like a small child so it's safe to say you achieved your goal! This has made me want the finished product even more and I'm looking so forward to it!
very interesting! I hate horror games usually, they tend to be hollow and vapid. I dig this though, sent out a tweet and a community post on Youtube to let people know about it.
Good luck with the future development! :)
Very cool and creepy. Love the atmosphere here and the layout of the nightmare world was pretty disconcerting. I'm not usually too afraid of clowns myself but even without seeing them much, this game has a pretty strong effect.
Got to the end, but I think I just got lucky :)
Fun as always Matt! It was fun and looking for future updates of the game. Scary stuff not going to lie, with amazing atmosphere as usual!
Matt your games are always awesome!
Glad I Could Play!
Really great game. Atmosphere, gameplay, detail, monster all of it is really great! If you're scrolling here to see if it's worth a let's play, the answer is yes. I'll be posting a video finishing this demo soon!
I first found about Matt Reeves watching John Wolfe and it's series "Random Horror Games". In one episode, several teasers stick out from two of the games he played and I got really interested.
The demo is very scarce, it is clear that it's a concept demo, and it completely fulfill it's job, as it stands as a solid one.
The details, overall in the bedroom, are just amazing and it's incredible to think that all this was made by a person. The "monster" that this demo teases is really well made and really disturbing. The scenario is a little too empty, is basically a maze, but it feels very empty, however, it resembles the perfect representation of what a nightmare is in the end, it's emptiness play an important role in the overall disturbing and sinister atmosphere.
Again, can't believe this is all made by one guy, I think this project is the peak of all his other projects and may be the one that could actually skyrocket his career in the game industry. Looking forward for new developments.
Douglas, thank you so much for the generous words. I really appreciate it! You're right, in its current state, it's a bit lackluster, but I assure you the official demo will be much more fleshed out. I'm working very hard on it, and trying my best to get it out this year! Anyway, I'm so happy to hear you enjoyed it. Thanks again!
Alright so im going to come back and review once I have played through but just had to stop in and say that intro screen!! Just wow its amazing!!
Thank you! I really appreciate that. It's definitely an homage to my biggest influences. Can't wait to watch the video!
I was waiting for this for quite some time ;o
As always I really loved playing through your new game! Hope you enjoy the video!