20 years of game dev, and the most important things I've learned along the way.


I'm working hard to get an official demo of NEMESES out this year, which will include 2 full levels, and multiple creatures to hunt you. The level in the alpha demo has been completely reimagined, and greatly expanded for a longer, darker experience. I am making sure to give this project the time it needs, rather than releasing something premature that still needs a lot of work. Keep an eye or two peeled :)

In the meantime, I have uploaded the first episode of my game dev podcast to YouTube, discussing the journey that led me to making NEMESES. I talk about how I discovered game dev as a young child, and important things I've learned over the last 20 years of making games. If you struggle with finishing projects, or making your games stand out, or if you're just generally interested in the creative process of game development, certainly check it out! If you're any kind of creative, there will be something for you to enjoy. Feel free to share your thoughts!

Also, if you haven't played NEMESES yet, it's waiting for you below 👀



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